﻿package Component {
	
	import flash.display.MovieClip;
	import Map.Block;
	
	
	public class Blaze extends Block {
		
		public var speed:uint;
		
		public function Blaze() {
			// constructor code
		}
		
		public function up() {
			y-=speed;
		}
		
		public function down() {
			y+=speed;			
		}
		
		public function left() {
			x-=speed;			
		}
		
		public function right() {
			x+=speed;			
		}
		
		public override function onMapReset() {
			visible = false;
		}
	}
	
}
